Which it more important in a graphics card for gaming?
The number of cuda cores
graphics clock
processor clock
or texture fill rate|||hi mate
out of all these i would say cuda cores ( also known as shader processors) ,however the graphics clock is not a official specification.... theres the core clock which would in theory be a processor clock ( gpu clock or graphics processing unit ) ..... and this is one of the most important factors when it comes to video cards..... and then theres the memory clock which along with the core clock are in my opinion the most important factors when choosing a video card,especially for gaming
the texture fill rate is a minor specification,and along with pixel fill rate and flops(floating line operations ) are the speed at which textures and pixels can be drawn/processed in every second ( normally in the billions )
another part which is commonly overlooked is the shader model ( also known as pixel and shader model ) and this is allways combined with the same direct x compliance... so shader model 4.1 is allways combined with direct x 10... and shader model 3.0 with direct x 9.0 ....... and you will also find direct x and shader model will also be associated with the same open gL version... and with direct x 11 and shader model 5.0 you will normally find open gL 4.1
when dealing with pre direct x 10 cards they didnt use shader processors,instead there were pixel pipelines .. and theres were inferior to shader processors ( or cuda cores) .... pixel pipelines could only work with pixels and then geometry pipelines and texture pipelines were needed for geometry and texture calculations
however shader processors and cuda cores can do pixel,texture and geometry calculations on the same processor ... this saves time and is quicker since previously if all pixel pipelines were full the process would need to wait until one was free,however since shader processors can do all graphic processing the calcuation or process can go to any of the free shader processors... and the more shader processors or cuda cores you have the better the performance.
note : nvidia have less cuda cores than ati,s equivelent shader processors... however this is because ati/amd work their processing cores out differently to nvidia.... as a rule there are 4 ati shader processors to every 1 nvidia cuda core ...
in a nutshell the most important factors in a graphic card for gaming are
1) core clock ( speed at which the gpu operates at )
2) memory clock ( speed at which the cards memory runs at ... eg 2000mhz ..... however the effective rate is calculated by the type of memory used... eg 1200mhz standard memory speed.... x gddr5 memory ( quad pumped ) = effective speed of 4800mhz
3) memory bandwidth ( the speed at which the card can access memory. ) memory bandwidth is equal to the size of the memory bus multiplied by the speed at which the memory is clocked.the higher the memory bandwidth, the better the card will be able to handle large textures and anti-aliasing and anisotropic filtering
4) memory interface/bus width ( the number of bits wide (and the organization) of the memory bus that connects your GPU to your video card RAM. )
these are in my opinion the main factors to consider when buying a card for gaming.... if these are good then generally the others like the texture fill rate will also be good.....
i hope this helps,any questions let me know
good luck mate and happy xmas !|||Individually, none of them should be directly considered against the others, since that would ignore architectural differences between different cards (and because these specs have different effects in different games). It's best to just compare benchmarks of the games you play and choose the highest performing card that's within your budget.
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